

existing by default: Music, Shaders, Video.BSA = Bethesda Softworks Archive => Files with ending *.bsa (seldom part of user created Mods).ESM = Elder Scrolls Master => Files with ending *.esm.ESP = Elder Scrolls Plugin => Files with ending *.esp.The Folder Structure Many Mods only contain Plugins, others just Folders - usually you'll find both. To avoid issues under Vista and Win7, the install location of Steam can be customised, see point #V. > The default path for Steam Versions is C: \ Program Files \ Steam \ steamapps \ Common \ Fallout 3 \ Data That's why in some READMEs you'll find the term " \ Fallout 3 \ Data \" You may have customised the install path to something else e.g. > The default path for DVD Versions is C: \ Program Files \ Bethesda Softworks \ Fallout 3 \ Data All Mods have to be placed into the Data Directory of your Game.You'll find files with ending *.esp or *.esm and maybe additional folders like textures, meshes or sound.Īfter you unpacked a lot of Mods, you'll consider each result as quite unique, but generally the structure is almost the same.Īnyway, there are two common rules you should keep in mind: Examine the files / folders of the Mod you've unpacked to get a quick overview.Įxample of an unzipped Mod under XP and Vista / Windows7 Mods come as package -> first you need to extract them to a temporary location by using a tool like 7zip. Fallout Installation Cleaner (FOIC) -> cleans up your Fallout removes Mods, 3rd party tools.Games for Windows LIVE Disabler -> disables GfWL and moves your DLCs into your game folder.

